Conway's Game of Life - Introduction |
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The "Game of
Life" is a game with no player created by John Conway in 1970. |
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The game is essentially
a set of rules that applies to certain number of "cells" in a grid. |
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In a grid of any
dimension, each square is called a "cell" |
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The 8 squares
surrounding it are called "neighbors" |
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Each cell can have one
state: dead or live |
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a cell |
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Usually when a cell is
live, it's also |
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its neighbors |
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said to be
"populated" i.e inhabited. |
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a live cell |
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The total number of live
cells is also |
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a dead cell |
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called population. |
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population = 8 |
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Rules |
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Death |
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A live cell with less
than 2 live neighbors dies of loneliness |
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A live cell with more
than 3 live neighbors dies of overpopulation |
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Birth |
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A dead cell with exactly
3 live neighbors comes alive |
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None |
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A cell with 2 neighbors
remains in the same state |
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Compute |
I rendered this in MS
Excel using a matrix for each grid, 0 representing a dead cell |
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and 1 representing a
live cell. They were colored using conditional formatting. |
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(every cell with value
"1" is colored black) |
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Steps |
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State of the cells is
updated after each step. I call the initial grid step 1, so that |
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the final number of
steps can't be smaller than 2, since 0 and 1 will be colored by |
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the formatting rule. |
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End |
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The game
"ends" when the popularity of cells equal zero (death), or reaches
a |
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configuration that stays
the same every step (stable config), or reaches multiple |
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configurations that
cycle after every number of steps (oscillation). Oscillations that |
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can "move"
accross the plane are called spaceships. |
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Apparently this
definition only works with smaller grid (< 6x6) because with |
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larger grids the
"ending" could be a combination of deaths, stable configs, |
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oscillations and
spaceships. That is, if the game ever end at all. |
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Example |
Example of a game. Each
game is displayed in a row like this. |
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0 |
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1 |
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---> |
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---> |
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---> |
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---> |
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---> |
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number of steps: 5 |
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end: death |
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1 |
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step 1 |
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step 2 |
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step 3 |
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step 4 |
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step 5 (end) |
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one extra step |
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to classify the end |
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The last extra step is
not counted into number of steps, but it's to tell the computer each |
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ending this game should
be classified in. |
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0 |
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1 |
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0 |
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---> |
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---> |
1 |
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---> |
1 |
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number of steps: 3 |
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1 |
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1 |
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1 |
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end: stable config |
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1 |
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step 1 |
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step 2 |
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step 3 (end) |
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final extra step |
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In this example, the
final step tells that the game ended in a stable configuration. |
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0 |
0 |
1 |
1 |
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0 |
0 |
1 |
1 |
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0 |
0 |
1 |
1 |
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0 |
0 |
1 |
1 |
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0 |
0 |
1 |
1 |
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0 |
0 |
1 |
0 |
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---> |
0 |
0 |
1 |
1 |
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---> |
0 |
0 |
0 |
1 |
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---> |
0 |
0 |
1 |
1 |
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---> |
0 |
0 |
0 |
1 |
|
number of steps: 4 |
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1 |
1 |
0 |
0 |
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1 |
1 |
0 |
0 |
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1 |
0 |
0 |
0 |
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1 |
1 |
0 |
0 |
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1 |
0 |
0 |
0 |
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end: oscillation |
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1 |
0 |
0 |
0 |
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1 |
1 |
0 |
0 |
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1 |
1 |
0 |
0 |
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1 |
1 |
0 |
0 |
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1 |
1 |
0 |
0 |
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step 1 |
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step 2 |
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step 3 |
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step 4 (end) |
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final extra step |
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In this example, the
final step tells that the game ended in an oscillation. |
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Like meta stuff? Check
this out.
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Formula |
Probably not the best
ones, but this is how I do it. |
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Update
cell state: |
example cell B8, cell +
neighbors = (A7:C9) |
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A7 |
A8 |
A9 |
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=IF(B8=0,IF(SUM(A7:C9)=3,1,0),IF(SUM(A7:C9)<5,IF(SUM(A7:C9)>2,1,0),0)) |
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B7 |
B8 |
B9 |
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if cell is dead -->
if there's 3 cells around --> live, otherwise dead. |
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C7 |
C8 |
C9 |
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if cell is live -->
if there's less than 4 cells around --> if there's more than 2 |
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cells around -->
live, otherwise dead. |
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/ |
A1 |
A2 |
A3 |
A4 |
A5 |
A6 |
A7 |
A8 |
A9 |
A10 |
A11 |
A12 |
A13 |
A14 |
A15 |
|
Calculate steps: |
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A1 |
1 |
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2 |
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3 |
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=A$6 |
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B1 |
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C1 |
0 |
0 |
0 |
1 |
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0 |
0 |
0 |
0 |
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0 |
0 |
0 |
0 |
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|
Calculate end: |
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D1 |
0 |
0 |
1 |
0 |
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0 |
0 |
1 |
0 |
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0 |
0 |
0 |
0 |
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|
=IF(SUM(A11:F14)=0,"death",IF(AND(EXACT(A11:F14,A6:F9)),"stable config","oscillation")) |
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E1 |
0 |
1 |
0 |
0 |
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0 |
1 |
0 |
0 |
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0 |
0 |
0 |
0 |
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|
if final population = 0
---> death, if not: |
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F1 |
1 |
0 |
0 |
0 |
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0 |
0 |
0 |
0 |
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0 |
0 |
0 |
0 |
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|
if the two last matrices
equals each other exactly ---> stable config, otherwise oscillation. |
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Calculate stats: |
(provided that the games
starts at line 8) |
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deaths |
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|
=COUNTIF(8:1048576,"death") |
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oscillations |
|
=COUNTIF(8:1048576,"oscillation") |
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stable configs |
|
=COUNTIF(8:1048576,"stable config") |
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total number of steps |
|
|
=SUMIF(8:1048576,">1") |
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total number of games |
|
=COUNTIF(8:1048576,"steps:") |
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average number of steps |
|
= total steps / total
games |
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END. |
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